![]() Furthermore, its building position, in conjunction with the Pylon and Gateway, in forming a robust Sim-City is vital in preventing a Zergling Run-by by the Zerg opponent. In the PvZ match-up, in build orders such as the Fast Expand, the Forge is built very early on. In mid to late games, it is common for the Protoss player to build multiple Forges to enable simultaneous upgrades in all match-ups. The Forge displays an animated rotating cylinder as the upgrade actively proceeds. The Forge must be built within the Pylon Psionic Matrix, but if the Pylon were to be destroyed by the opponent, the Protoss player would still be able to warp in Cannons.Īnalogous to the Terran Armory and Zerg Evolution Chamber, the Forge does not build any units, but offers a variety of research upgrades. The Forge allows level 1 upgrades in each of these but requires the Templar Archives to access the 2nd and 3rd level of upgrades in ground attack and ground armor and the Cybernetics Core to access the 2nd and 3rd level of shield upgrades. Ground attack gives bonuses to all non-robotic Protoss ground units whereas ground armor gives bonuses to all Protoss ground units and shields give bonuses to all Protoss units and buildings. It also allows the Protoss player to access three upgrades: ground attack, ground armor and shields. ![]() The Forge allows the Protoss player to build Photon Cannons, a highly versatile and cheap defensive structure. ![]()
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